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Thungsten Clouds - Documentation

Version: 2025.04.30a

Docs Updated: May 24th, 2025

Pipeline: Universal (URP) | High Definition (HDRP)

Links: Unity Asset Store

Table of Contents

Overview

Thungsten Clouds is a lightweight, HLSL based system for dynamic clouds and projected shadows for URP and HDRP. Fully modular, performant, environment-aware, and runtime configurable, perfect for realistic skies with minimal setup.

Requirements

URP

HDRP

Getting Started

  1. Import Package
    Import Thungsten Clouds via the Unity Package Manager or Asset Store.
  2. Configure pipeline support
    Depending on your rendering pipeline, see requirements above and enable decals.
  3. Use
    Open the DemoScene and hit Play or add the Prefab to your scene.
    Tweak settings to your needs in the CloudSystem and materials.

Configuration

All configuration parameters can be found either directly on, or through the CloudSystem script.

Usage Notes

Troubleshooting

Problem Fix
Clouds looks blurry or aliased Increase Texture Resolution, or enable TAA or other anti-aliasing.
Clouds are not moving Increase the Shape Material > Speed Scale value.
Clouds are too flat The clouds are rendered on a height-modified quad. Modify the Clouds Material > Height Scale value.
Shadows appears in Scene view but not Game view Ensure the projector's layer is included in the camera's Culling Mask.
Shadows not visible Ensure there is a Directional Light in the scene.
Shadows not visible in HDRP Make sure HDRP Decals are enabled in the HDRP Asset (Rendering tab).
Shadows not visible in URP Make sure the URP Renderer has a Decal Renderer Feature enabled.
Shadows too sharp or too soft Tune Softness and Coverage parameters of the Shape Material.