Game Code Optimization for Beginners
By @develop01c,Tips, pointers, and examples for simple yet very effective techniques that you can apply to almost any kind of game. They're dumb-simple, and they work.
Game dev posts for anyone stuck somewhere between tutorial hell and reinventing the wheel.
Mostly Unity Engine, mostly C#. Occasionally coherent. From modular task systems to scalable strategy mechanics, everything here comes from real projects and stuff I actually use, with a mix of theory.
This is a side project I kicked off in 2025 to combine teaching, writing, and game dev in one place. If it helps you finish a feature or just makes you feel less alone in your bug-induced despair, I'll take that as a win 👍
@develop01c
New posts drop whenever the stars align. Social links are down there.
Tips, pointers, and examples for simple yet very effective techniques that you can apply to almost any kind of game. They're dumb-simple, and they work.
So, you've built something useful in Unity—maybe a tool, a shader, or a set of scripts—and you're considering sharing it with the world. These are my thoughts about it all.
No matter what kind of game you're creating, if you have units, characters or agents performing different kinds of actions you probably want an agent task system.
Are you a new or aspiring game developer? You really ought to be making a real-time strategy game, and here is why.