Proper Debug Logging in Unity
As soon as you go beyond using Debug.Log everywhere and instead integrate it into your own logging system, there's a few things you should know to improve your experience.
Game development Unity Engine C#Insights into game development for anyone stuck anywhere between tutorial hell and reinventing the wheel.
Mostly Unity Engine, mostly C#. Occasionally coherent. From modular task systems to scalable strategy mechanics, everything here comes from real projects and stuff I use, with a mix of theory.
@develop01c.bsky.socialAs soon as you go beyond using Debug.Log everywhere and instead integrate it into your own logging system, there's a few things you should know to improve your experience.
Game development Unity Engine C#Tips, pointers, and examples for simple yet very effective techniques that you can apply to almost any kind of game.
Unity Engine Game Development OptimizationSo, you've built something useful in Unity, perhaps a tool, a shader, or a set of scripts, and you're thinking about sharing it with the world. Here's a guide and my thoughts on the process.
Unity Engine PublishingNo matter what kind of game you're creating, if you have units, characters or agents performing different kinds of actions you probably want an agent task system.
Game Development Unity Engine C#Are you a new or aspiring game developer? You really ought to be making a real-time strategy game, and here is why.
Game Development Real-time strategy