THUNGSTEN THE GAMEDEV BLOG TOOLS

Welcome to the GAMEDEV BLOG

Game dev posts for anyone stuck somewhere between tutorial hell and reinventing the wheel.

Mostly Unity Engine, mostly C#. Occasionally coherent. From modular task systems to scalable strategy mechanics, everything here comes from real projects and stuff I actually use, with a mix of theory.

This is a side project I kicked off in 2025 to combine teaching, writing, and game dev in one place. If it helps you finish a feature or just makes you feel less alone in your bug-induced despair, I'll take that as a win 👍
@develop01c

New posts drop whenever the stars align. Social links are down there.

Unity Engine Game Development Optimization

Game Code Optimization for Beginners

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Tips, pointers, and examples for simple yet very effective techniques that you can apply to almost any kind of game. They're dumb-simple, and they work.

Unity Engine Publishing

Publishing a Unity Asset

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So, you've built something useful in Unity—maybe a tool, a shader, or a set of scripts—and you're considering sharing it with the world. These are my thoughts about it all.

Game Development Unity Engine C#

You probably want an Agent Task System

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No matter what kind of game you're creating, if you have units, characters or agents performing different kinds of actions you probably want an agent task system.