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		<title>THUNGSTEN</title>
		<link>https://www.thungsten.com/blog/</link>
		<description>Insights into game development for anyone stuck anywhere between tutorial hell and reinventing the wheel.</description>
		<language>en</language>
							<item>
				<title>Proper Debug Logging in Unity</title>
				<link>https://www.thungsten.com/article/4/proper-debug-logging-in-unity/</link>
				<guid>https://www.thungsten.com/article/4/proper-debug-logging-in-unity/</guid>
				<description>As soon as you go beyond using Debug.Log everywhere and instead integrate it into your own logging system, there&#039;s a few things you should know to improve your experience.</description>
				<pubDate>Tue, 30 Sep 2025
					12:00:00 +0200</pubDate>
			</item>
					<item>
				<title>Game Code Optimization for Beginners</title>
				<link>https://www.thungsten.com/article/3/game-code-optimization-for-beginners/</link>
				<guid>https://www.thungsten.com/article/3/game-code-optimization-for-beginners/</guid>
				<description>Tips, pointers, and examples for simple yet very effective techniques that you can apply to almost any kind of game.</description>
				<pubDate>Fri, 09 May 2025
					12:00:00 +0200</pubDate>
			</item>
					<item>
				<title>Publishing a Unity Asset</title>
				<link>https://www.thungsten.com/article/2/publishing-a-unity-asset/</link>
				<guid>https://www.thungsten.com/article/2/publishing-a-unity-asset/</guid>
				<description>So, you&#039;ve built something useful in Unity, perhaps a tool, a shader, or a set of scripts, and you&#039;re thinking about sharing it with the world. Here&#039;s a guide and my thoughts on the process.</description>
				<pubDate>Sat, 19 Apr 2025
					12:00:00 +0200</pubDate>
			</item>
					<item>
				<title>You probably want an Agent Task System</title>
				<link>https://www.thungsten.com/article/1/you-probably-want-an-agent-task-system/</link>
				<guid>https://www.thungsten.com/article/1/you-probably-want-an-agent-task-system/</guid>
				<description>No matter what kind of game you&#039;re creating, if you have units, characters or agents performing different kinds of actions you probably want an agent task system.</description>
				<pubDate>Sun, 13 Apr 2025
					12:00:00 +0200</pubDate>
			</item>
					<item>
				<title>I recommend you make a real-time strategy game</title>
				<link>https://www.thungsten.com/article/0/i-recommend-you-make-a-real-time-strategy-game/</link>
				<guid>https://www.thungsten.com/article/0/i-recommend-you-make-a-real-time-strategy-game/</guid>
				<description>Are you a new or aspiring game developer? You really ought to be making a real-time strategy game, and here is why.</description>
				<pubDate>Thu, 10 Apr 2025
					12:00:00 +0200</pubDate>
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