THUNGSTEN THE GAMEDEV BLOG TOOLS

INTRODUCING THUNGSTEN TOOLS

Unity tools built by devs, for devs. These exist because we needed them too — fast, reliable, and affordable tools that help you ship, not slow you down. Backed by 15 years in the Unity trenches.

  • Fast and lightweight
  • Easy to tweak, hard to break
  • Clear docs, real examples
  • Actively updated
  • Support that doesn't ghost you
BROWSE TOOLS
AVAILABLE NOW

THUNGSTEN GRID

UNITY ASSET STORE

Project clean, anti-aliased, distance-fading gridlines with full control over grid size, line thickness, and fade behavior. Built with performance and clarity in mind.
✅ Built-in render pipeline (BRP)
✅ Universal Render Pipeline (URP)
✅ High Definition Pipeline (HDRP)

✅ World- or local-space aligned grid

Projects cleanly over any surface — perfect for terrain overlays, planning tools, simulation systems, and RTS-style maps.

📏 Multi-layer support

Blend two grid layers (e.g. 1m / 10m) through one material shader.

🎯 Fixed line thickness

Gridlines retain constant width in world units — no matter the grid spacing or camera zoom.

🧪 Anti-aliased lines

Uses screen-space derivatives to reduce shimmer and aliasing at distance.

🎦 Camera distance fade

Fade grids out smoothly with configurable start/end range and fade strength.

🟡 Soft Mask fade

Fade out towards a certain world position, e.g. character or mouse cursor.

🎨 Texture fill

Fill individual tiles in the grid with colors from a texture, allowing you to show different states such as walkable, weights, or other.

⚙️ Fully runtime configurable

Control any settings during runtime for varying and smooth effects.

Dev Feedback*

⭐⭐⭐⭐

"Makes everything so smooth I forgot how to suffer. Not realistic."

— Masochist

⭐⭐⭐⭐

"Does exactly what it says. Frankly, I find that suspicious."

— Conspiracy dev

⭐⭐⭐⭐

"Works too well. Now my producer expects me to hit deadlines."

— Wants chaos back